Frame Mixed Reality Labs

Getting to Grips with Mixed Reality

In the ever-evolving landscape of XR, Meta’s Quest 3 headset has emerged as a game-changer, offering unparalleled immersion and versatility. At our studio, we’ve embraced the challenge of harnessing the full potential of this cutting-edge technology to create unforgettable mixed reality gaming experiences.

From the outset, we recognized that developing mixed reality games for the Quest 3 would require us to push the boundaries of innovation. One of the most exciting features of these headsets is the passthrough camera, which allows players to seamlessly blend the digital and physical worlds. However, integrating this feature into our games posed unique challenges, requiring us to find creative solutions to ensure a smooth and immersive experience.

Another hurdle we faced was working with spatial anchors, which were still in the experimental stage during the early phases of development. These anchors play a crucial role in anchoring virtual objects to the real world, adding an extra layer of depth and realism to mixed reality experiences. Despite the technical complexities involved, we were determined to leverage this technology to its fullest potential, pushing the boundaries of what’s possible in mixed reality gaming.

Despite the challenges we faced along the way, our dedication to innovation and creativity never wavered. Through countless hours of experimentation, iteration, and collaboration, we were able to bring our vision for mixed reality gaming to life on Meta’s Quest 3 headset.

The result? We have learnt a ton of lessons in the challenges both creative and technical in making MR games work.